Esports

Business Administration, Associate in Applied Science

Esports Option

spring-registration-calloutThe Esports option is designed for students who wish to acquire knowledge about the business of Esports, including future employers and other stakeholders in the industry. Students will develop business skills while being introduced the basic concepts of the business of Esports and game design.  Students will examine business disciplines, review the language of Esports, learn the basics of game design and study the general components of the industry. This program prepares students with skills and tools needed to enter the Esports industry in an introductory management position.

For further information, contact area coordinator, Karl Giulian.

explore careers button

Upon Completion of this program students will be able to:

  • Evaluate ethics, social responsibility, honesty and accuracy in business and Esports reporting;
  • Communicate basic business principles effectively in written, oral and technology-based applications;
  • Describe the impact of government in business activities;
  • Analyze business and Esports situations and evaluate possible solutions;
  • Demonstrate basic understanding of business, Esports management disciplines and corporate cultures;
  • Demonstrate proficiency in applying basic financial and accounting principles;
  • Demonstrate a basic understanding of game development and gaming event planning;
  • Compare and contrast various career paths.
Degree course requirements
Courses Credits
GENERAL EDUCATION COURSES - 20 credits
When a General Education course is not specified, refer to the list of approved General Education courses.
Communication (6 credits)  
    ENGL101-Composition I
3
    ENGL102-Composition II
3
Mathematics-Science-Technology (8 credits)  
    General Education Mathematics course
4
    General Education Science course
4
Social Science (3 credits)  
    ECON110-Macroeconomics
3
Humanities (3 credits)  
    Choose: HIST101, HIST102, HUMT201 or HUMT202
3
TOTAL GENERAL EDUCATION CREDITS
20
PROGRAM COURSES - 40 credits
    ACCT130-Financial Accounting
4
    ACCT131-Managerial Accounting
4
    BUSN144-Introduction to Esports
3
    BUSN150-Principles of Esports and Event Planning
3
    BUSN202-Principles of Marketing
3
    BUSN205-Human Resources Management
3
    BUSN210-Business Law I
3
    BUSN222-Principles of Management
3
    BUSN295-Career Development in Business Administration
2
    CISM125-Introduction to Computers
3
    ECON210-Microeconomics
3
    GAME110-Fundamentals of Game Design 3
    GAME150-Introduction to Game Programming
3
TOTAL PROGRAM CREDITS
40
TOTAL CREDITS REQUIRED FOR DEGREE
60
(ESPO) EFFECTIVE  FALL 2022  
List of recommended sequence of courses
RECOMMENDED SEQUENCE OF COURSES
First Semester (16 credits)
BUSN144 Introduction to Esports 3
CISM125 Introduction to Computers 3
ECON110 Macroeconomics 3
ENGL101 Composition I 3
Gen Ed Mathematics course 4
Second Semester (13 credits)
ECON210 Microeconomics 3
ENGL102 Composition II 3
GAME110 Fundamentals of Game Design 3
Gen Ed Science course 4
Third Semester (16 credits)  
ACCT130 Financial Accounting 4
BUSN202 Principles of Marketing 3
BUSN210 Business Law I 3
BUSN222 Principles of Management 3
Gen Ed HIST101, HIST102, HIST201 or HUMT202 3
Fourth Semester (15 credits)  
ACCT131 Managerial Accounting 4
BUSN150 Principles of Esports & Event Planning 3
BUSN205 Human Resources Management  3
GAME150 Introduction to Game Programming 3
BUSN295 Career Development in Business Administration 2