Game Design & Development

Computer Programming, Associate in Applied Science

Game Design & Development Option

spring-registration-calloutThe video game industry is more than just entertainment with many practical applications in the healthcare, education, and military sectors. This program is for those who are have a passion for gaming and are interested in gaining necessary skills required to become part of the field. Students will learn game theory, graphics design, animation (OpenGL and Direct3D), 3D modeling (Maya), and game programming (GameMaker and Unity).

For further information, contact faculty advisor, Dr. Otto Hernandez.

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Upon completion of this program students will be able to:

  • Apply the process involved in the design and development of a game, from concept inception toward final implementation of functional interactive game product;
  • Create environments, user interfaces, problem solving and ability to use game engine platforms;
  • Pursue careers in quality assurance (Q/A) game testing, junior game designer, junior level designer, junior 3D modeler;
  • Communicate efficiently in written and oral form.
  •  
program requirements
Courses Credits
GENERAL EDUCATION COURSES - 20 credits
When a General Education course is not specified, refer to the list of approved General Education.
Communication (6 credits)  
    ENGL101-Composition I
3
    ENGL230-Technical Writing
3
Mathematics-Science-Technology (11 credits)  
   CISM125-Introduction to Computers
3
   MATH121 or MATH220 
4
   PHYS100-Conceptual Physics
4
Humanities (3 credits)  

   General Education Humanities course

3
TOTAL GENERAL EDUCATION CREDITS
20
PROGRAM COURSES - 40 credits  
    CISM135-Computer Programming-C++
4
    CISM154-Computer Programming-Java
4
    CISM159-Intermediate Programming C++
4
    CISM160-Systems Analysis and Design
3
    CISM170-Database Design Using Oracle
3
    CISM254-Advanced Computer Programming-Java
4
    GAME110-Fundamentals of Game Design
3
    GAME150-Introduction to Game Programming
3
    GAME200-Game Graphics  
4
    GAME210-Game Animation
4
    GAME220-Artificial Intelligence for Games
4
TOTAL PROGRAM CREDITS
40
TOTAL CREDITS REQUIRED FOR DEGREE
60
(GAME) EFFECTIVE FALL 2022  

 

recommended sequence of courses
Recommended sequence of courses:
First Semester (14 credits)
CISM125 Introduction to Computers 3
CISM135 Computer Programming C++
ENGL101 Composition I 3
Gen Ed Science course 4
Second Semester (18 credits)
CISM154 Computer Programming-Java 4
CISM159 Intermediate Programming-C++ 4
ENGL230 Technical Writing 3
Gen Ed General Education Humanities course 3
Gen Ed General Education Mathematics course 4
Third Semester (13 credits)
CISM170 Database Design Using Oracle 3
CISM254 Advanced Computer Programming-Java 4
GAME110 Fundamental of Game Design 3
GAME150 Introduction to Game Programming 3
Fourth Semester (15 credits)
GAME200 Game Graphics 3
GAME210 Game Animation 4
GAME220 Artificial Intelligence for Games 4
PHYS100 Conceptual Physics 4